CoD: Warzone And MW3 Patch Notes Element MORS Optic Repair And Extra Weapons For MP Ranked Play

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CoD: Warzone And MW3 Patch Notes Detail MORS Optic Fix And More Guns For MP Ranked Play



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The most recent Name of Responsibility replace arrived to Fashionable Warfare 3 and Warzone on April 16. The patch notes embody weapon balancing throughout each video games, and multiplayer’s Ranked Play mode will get new weapon choices for a restricted time.

On the multiplayer aspect, the MTZ-556 assault rifle obtained a 6% buff to bullet velocity, and the Holger 556 now has adjusted recoil and gun kick to permit for a extra predictable recoil sample. The favored RAM-9 submachine gun was nerfed with a ten% lower to the minimal and most hip-fire accuracy, and the aim-down-sight time was elevated by 10% as effectively.

Now Enjoying: Fashionable Warfare III & Warzone – Season 3 BlackCell Battle Move Improve Trailer

Moreover, an adjustment was made to Season 3’s new MORS sniper rifle to appropriate an optic misalignment that beforehand induced pictures to journey barely off-center.

Multiplayer’s Ranked Play mode has an expanded weapon pool for a limited-time trial. From now till April 23, the next weapons will probably be unrestricted:

Assault rifles:

Submachine weapons:

The developer says suggestions and gameplay knowledge throughout this weapon analysis will assist the professional league determine if the weapons will probably be added to the official aggressive ruleset at a later date.

The Warzone replace consists of the identical weapon tuning because the multiplayer aspect for the MTZ-556, Holger 556, and RAM-9 submachine gun. It additionally corrected the optic misalignment that affected the MORS sniper rifle.

Moreover, just a few adjustments have been made to deadly gear, with a decreased intermediate explosive harm radius for the frag grenade from 4.9 meters to three.8 meters. It additionally reverted a earlier change that prevented C4 from being detonated mid-flight.

The replace additionally mounted a difficulty that prevented the Excessive Journey LTM challenges from monitoring correctly on the Warzone aspect.

The complete patch notes for Warzone and Fashionable Warfare 3 could be discovered beneath, as shared by Activision.

MULTIPLAYER

UIX

  • Maps widget within the Fast Play menu can now be scrolled to view all entries.
  • MORS Sniper Rifle will now show the right icon within the kill feed.
  • Emblems unlocked in MWII will now be acknowledged as such within the Customization menu.
  • Addressed varied points inflicting sure stats to not be tracked on the Scoreboard in COD Caster mode.
  • Resolved a difficulty inflicting the rating to look as 0-0 through the spherical transition in Gunfight and Search and Destroy.
  • Enhancing a Loadout throughout a match will now not trigger the participant to be given an incorrect Loadout.

PROGRESSION

  • Executing a participant with the Soulrender will now not grant extra XP than a regular Ending Transfer.
  • Resolved a difficulty stopping the Winner’s Perks Problem from monitoring progress.

WEAPONS & ATTACHMENTS

Assault Rifles

  • MTZ-556
    • Elevated bullet velocity from 650m/s to 690m/s (+6%).
  • Holger 556
    • Adjusted recoil and gun kick to lower deviation, permitting a extra predictable sample.
  • M16 (MWII)
    • Decreased horizontal and vertical recoil by 20%.
    • Decreased gun kick by 20%.
    • Decreased visible recoil by 18%.

Word: Modifications to the M16 have been launched in a earlier recreation replace.

Submachine Weapons

  • RAM-9
    • Decreased minimal and most hipfire accuracy by 10%.
    • Elevated intention down sight time from 200ms to 220ms (+10%).
  • Striker 9
    • Eliminated the power to intention down sights whereas sliding with out Tactical Pads outfitted.
  • Striker
    • Decreased intention down sight time from 215ms to 204ms (-5%).
    • Elevated bullet velocity from 540m/s to 570m/s (+6%).
  • WSP Swarm
    • Decreased flinch resistance from 0.8N to 0.15N (-81%).

Shotguns

  • Haymaker
    • JAK Maglift Package
      • Decreased harm pellet depend from 5 to 4 (-20%).
      • Decreased near-medium harm from 20 to 19 (-5%).
      • Decreased near-medium harm vary to six.4m.

Earlier than at this time’s replace, the near-medium harm was set to an improper worth, probably permitting extra ranged lethality than supposed.

Sniper Rifles

  • MORS
    • Corrected an optic misalignment inflicting pictures to journey barely off-center.

Attachments

  • MORS Hexer Optic
    • Eliminated intention down sight pace profit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Weapons.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Monitoring machine will now ignore enemies who’re downed.
    • Downed gamers now should stand earlier than eradicating the monitoring machine.
  • Frag Grenade (Deadly)
    • Elevated intermediate explosive harm from 130 to 150 (+15%).
    • Decreased intermediate explosive harm radius from 4.9m to three.8m (-22%).

KILLSTREAKS

  • Distant Turret
    • Participant is now not forcibly swapped to their Main Weapon upon the destruction of an owned turret.

MWIII RANKED PLAY

LIMITED TIME: WEAPON EVALUATION

  • Treyarch, Sledgehammer Video games, and the Name of Responsibility League are excited to share that we’ll start a Weapon Analysis this week after the success of our earlier Map Analysis.
  • Beginning April sixteenth, the next weapons will probably be unrestricted and obtainable in MWII Ranked Play loadouts till April twenty third.
  • Your suggestions and gameplay knowledge throughout this Weapon Analysis will assist The Name of Responsibility League and our groups determine if they’re added to the official CDL aggressive ruleset at a later date.
  • Be happy to share clips and suggestions on-line to @Treyarch, @SHGames, and @CODLeague by together with the #MW3RankedPlay hashtag.

BUG FIXES

  • Addressed a difficulty that prevented a restricted variety of gamers from accessing MWIII Ranked Play.
  • Addressed a difficulty that prevented Platinum and above gamers from having the ability to view their Seasonal Rewards.
  • Addressed a difficulty that impacted the Seattle Surge 2024 camo sample.
    • Gamers will now see the right lightning sample as proven within the Camo choose menu.

WARZONE

LOADOUT

» LETHAL EQUIPMENT «

  • C4
    • Reverted the change that was stopping C4 from being detonated mid-flight.
  • Frag Grenade
    • Decreased intermediate explosive harm radius to three.8 meters, down from 4.9m.

WEAPONS

ASSAULT RIFLES

WEAPON ADJUSTMENTS

MTZ-556

  • Elevated bullet velocity to 690m/s, up from 650m/s .

HOLGER 556

  • Adjusted recoil and gun kick to lower deviation, permitting a extra predictable sample.

M16 (MWII)

  • Decreased horizontal and vertical recoil by 20%.
  • Decreased gun kick by 20%.
  • Decreased visible recoil by 18%.
  • Word: Modifications to the M16 have been launched earlier than at this time’s recreation replace.

SUBMACHINE GUNS

WEAPONADJUSTMENTS

RAM-9

  • Decreased minimal and most hipfire accuracy by 10%.
  • Elevated intention down sight time to 220ms, up from 200ms.

STRIKER

  • Decreased intention down sight time to 204ms, down from 215ms.
  • Elevated bullet velocity to 570m/s, up from 540m/s.

WSP SWARM

  • Decreased flinch resistance to 0.15N, down from 0.8N.

SNIPER RIFLES

WEAPONADJUSTMENTS

MORS

  • Corrected an optic misalignment inflicting pictures to journey barely off-center.

» ATTACHMENTS «

  • MORS Hexer Optic
    • Eliminated intention down sight pace profit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Weapons.

BUG FIXES

  • Mounted points stopping Excessive Journey challenges from monitoring correctly.
  • Mounted a difficulty the place the Sign Intelligence public occasion would full different hacking contracts.
  • Mounted a difficulty inflicting Mosquito Drones to vanish in a participant’s palms when hit by a Shock Stick.
  • Mounted a difficulty inflicting gamers to listen to incorrect VO from Biometric Scanners.
  • Mounted a difficulty inflicting the quantity of Bots spawning into the Bootcamp playlist to be inconsistent.





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